Close-up terrain generation using Cellular Automata

Hello!

Last night I finished this first version of the close-up terrain generator; it uses a simple cellular automata I designed… after waves and waves of simplification I learned that the secret is in simplicity… It looks ok now, altough some work in the rules must be done.

ScreenShoots:

A Closeup of 64 x 64, using the random seed 1404, history from the first randomly generated terrain to the sixth evolution.

www.icestormcity.com/szdev/res/caStory.bmp

Part of the 5th run, and the same part using David Gervais tiles.

www.icestormcity.com/szdev/res/caSection.GIF

www.icestormcity.com/szdev/res/camockup.bmp

 

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