Once again, a long gap between posts 😀
Let’s see what has happened all along this time…
After six playtesting versions and lots of work I finally released CastlevaniaRL 1.26!
I liked how it went, and it has had good reviews from people. I plan on releasing a version soon with some things that must be fixed and some updates on the tileset.
Onward, I am working on MetroidRL 0.8. I already changed the level generator so it now creates more interesting levels (instead of the split based buildings it was creating). Also, prices are now included inside the level instead of taking to another one, which makes them mesh much better.
Pending are the following:
* Themed rooms
* UI Changes
* Change plot
* Rebalance enemies
* Countdown quests