I continued worked on terrain persistance. Also had to refactor a lot of mishandled exceptions (they were being choked at a base data access level , and thus no proper handling was being done…)
Aprox. Work Time: 648:00 (646:30 + 1:50)
Tales of a Video Game Developer
I continued worked on terrain persistance. Also had to refactor a lot of mishandled exceptions (they were being choked at a base data access level , and thus no proper handling was being done…)
Aprox. Work Time: 648:00 (646:30 + 1:50)