Category: Pixal
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Pixal – Day 246, it’s been over ten years
This is something I’ve wanted to do for a long time; over the past years, I’ve complained repeatedly about how I worked so much on Pixal, and then I lost the direction of the project and it all went to hell. Well, it’s about time to fix that. Let me…
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Pixal: The world that never was
About 5 years ago, I set myself to finish Pixal. One of the big things I had to do was creating a huge world which players could explore with their expeditions. I begun by pasting together the output of several runs of a fractal/voronoi terrain generator, doing small modifications for them…
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The tale of Pixal
Eight years ago, back on November 2007, I started a project. I wanted to do something different than I used to do back then. I worked on the project for about 3 years investing about 700 development hours and learning a lot in the process, but the project never went public.…
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Pixal v0.19 released!
Hello people! Long time since you last heard about Pixal, right? Well, lately we started working back on it! there has been a lot of changes deep inside, but the most important is we are looking forward to actually finish the game for the pleasure of all world 🙂 Since…
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Pixal: Item depreciation
Items now have integrity (max and current), and become damaged when used in combat, gaining modifiers which may eventually make them useless. This is an important change, meant to make more money flow into the world (by requiring acquiring new weapons and armor) Max integrity depends on the material and…
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Happy 3rd Birthday Pixal!
Three years ago I embarked into the task of creating a simple browser based game, having as goal developing yet another facebook module in which you could create characters and buy clothing for them. Only 13 development days after starting, I thought I was close to the first release. Two…
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Pixal: Day 243, Version 0.0.16 released
Finally! a new version is out for your pleasure! Check it out here! Let me know what you do think! there are still a lot of thing to do, but I think I will switch projects for a while 😀 Aprox. Work Time: 722:00 (720:30 + 1:30)
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Pixal: Day 242
A simple shoutbox (Yellbox) has been implemented; it wasn’t too complex using JQuery! One thing left to enhance would be checking for the last update time, in order to save bandwidth. (later, i’m tired 🙂 ) Will release tomorrow! Aprox. Work Time: 720:30 (718:30 + 2:00)
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Pixal: Day 241
Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from evil players 🙂 The world data model scares me… I wonder how it will work when a big scale world is deployed… I also feel I’m a bit stranded about…
