Three years ago I embarked into the task of creating a simple browser based game, having as goal developing yet another facebook module in which you could create characters and buy clothing for them. Only 13 development days after starting, I thought I was close to the first release.
Two years ago the project was heading into a complete different direction, becoming an independent web application deployed in a public site and with a solid development roadmap.
One year ago things looked promising; the inclusion of the pixel artist Denzi along with a lot of work done on the basic functionalities, made me think it was a question of 6 months until I could take all the framework and turn it into something ready to be enjoyed.
Now, after 243 development days, while I haven’t yet managed to make it be what I want it to be and this year’s advancement doesn’t seem as sharp as last year, I managed to design and make the foundations for the “world” facet; now you can create expeditions, travel around a “test” continent, challenge other expeditions and chop woods from the forests.
I involved myself in other projects for about 8 of these 12 months, which proved to be satisfactory. It’s hard to me to work on something for spans shorter than 6 months. I also recently decided not to let my independent projects take over my life, and that includes Pixal.
The future of pixal is constantly being reshaped; in this fourth development year I plan to redesign many things, to make exploration and interaction be core elements of Pixal and allow people to create their own space in the world and let a community arise.
I also think this will be the last year of this “pre-production” phase, let’s hope I cant live up with this goal 🙂
Thank you all, everybody who is been here reading the blog posts, submitting feedback and supporting us. This project is for your enjoyment, and I hope we can build something great together!