Hello people! Long time since you last heard about Pixal, right?
Well, lately we started working back on it! there has been a lot of changes deep inside, but the most important is we are looking forward to actually finish the game for the pleasure of all world 🙂
Since last version, a new Capability has been added (Using forum buildings), and there have been important fixes and changes on the battle model (items now wear with time so you actually have to replace them). The world browser has also been optimized and autoupdates so the whole thing is semi-semi-real time (at least you can see expeditions moving around you).
Remember, this release is still beta quality! we are looking for playtesters so if you are interested in contributing you are very welcome!
Next versions will feature the whole world, and enhancements over the contruction facet.
Items now have integrity (max and current), and become damaged when used in combat, gaining modifiers which may eventually make them useless.
This is an important change, meant to make more money flow into the world (by requiring acquiring new weapons and armor)
Max integrity depends on the material and weight of the item. Items are damaged when they are hit or combat (or when they are used, in the case of weapons)
Annoying bug: “null” on the link to go back to profile when fighting a pixal outside the world browser
Annoying bug: Only use the tech for the “first” attack on each round (if you have a second weapon or you are unarmed, you should not gain the benefits of the tech twice) (this is specially annoying when using skills like quickness)
Three years ago I embarked into the task of creating a simple browser based game, having as goal developing yet another facebook module in which you could create characters and buy clothing for them. Only 13 development days after starting, I thought I was close to the first release.
Two years ago the project was heading into a complete different direction, becoming an independent web application deployed in a public site and with a solid development roadmap.
One year ago things looked promising; the inclusion of the pixel artist Denzi along with a lot of work done on the basic functionalities, made me think it was a question of 6 months until I could take all the framework and turn it into something ready to be enjoyed.
Now, after 243 development days, while I haven’t yet managed to make it be what I want it to be and this year’s advancement doesn’t seem as sharp as last year, I managed to design and make the foundations for the “world” facet; now you can create expeditions, travel around a “test” continent, challenge other expeditions and chop woods from the forests.
I involved myself in other projects for about 8 of these 12 months, which proved to be satisfactory. It’s hard to me to work on something for spans shorter than 6 months. I also recently decided not to let my independent projects take over my life, and that includes Pixal.
The future of pixal is constantly being reshaped; in this fourth development year I plan to redesign many things, to make exploration and interaction be core elements of Pixal and allow people to create their own space in the world and let a community arise.
I also think this will be the last year of this “pre-production” phase, let’s hope I cant live up with this goal 🙂
Thank you all, everybody who is been here reading the blog posts, submitting feedback and supporting us. This project is for your enjoyment, and I hope we can build something great together!
Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from evil players 🙂
The world data model scares me… I wonder how it will work when a big scale world is deployed…
I also feel I’m a bit stranded about the purpose of pixal… going full scale with an extensive world seems overkill! May be I must go to the basics, fighting and stuff… I must really implement item depreciation and reduce the inflation caused by the tournament prizes…
Anyhow, must just add chat to complete what was planned for v0.1.16 and rest for a while… Expedition needs some attention, then CastlevaniaRL 🙂