Happy 3rd Birthday Pixal!

Three years ago I embarked into the task of creating a simple browser based game, having as goal developing yet another facebook module in which you could create characters and buy clothing for them. Only 13 development days after starting, I thought I was close to the first release.

Two years ago the project was heading into a complete different direction, becoming an independent web application deployed in a public site and with a solid development roadmap.

One year ago things looked promising; the inclusion of the pixel artist Denzi along with a lot of work done on the basic functionalities, made me think it was a question of 6 months until I could take all the framework and turn it into something ready to be enjoyed.

Now, after 243 development days, while I haven’t yet managed to make it be what I want it to be and this year’s advancement doesn’t seem as sharp as last year, I managed to design and make the foundations for the “world” facet; now you can create expeditions, travel around a “test” continent, challenge other expeditions and chop woods from the forests.

I involved myself in other projects for about 8 of these 12 months, which proved to be satisfactory.  It’s hard to me to work on something for spans shorter than 6 months. I also recently decided not to let my independent projects take over my life, and that includes Pixal.

The future of pixal is constantly being reshaped; in this fourth development year I plan to redesign many things, to make exploration and interaction be core elements of Pixal and allow people to create their own space in the world and let a community arise.

I also think this will be the last year of this “pre-production” phase, let’s hope I cant live up with this goal 🙂

Slashie at Pixal at its third year
Slashie at Pixal at its third year
Three years of Pixal
The Pixal world browser at the end of 3rd year

Thank you all, everybody who is been here reading the blog posts, submitting feedback and supporting us. This project is for your enjoyment, and I hope we can build something great together!

Pixal: Day 242

A simple shoutbox (Yellbox) has been implemented; it wasn’t too complex using JQuery!

One thing left to enhance would be checking for the last update time, in order to save bandwidth. (later, i’m tired 🙂 )

Will release tomorrow!

We chat around the pillar
We chat around the pillar

Aprox. Work Time: 720:30 (718:30 + 2:00)

Pixal: Day 241

Phew! At last I implemented Battle Suppressors, so that there can be safe zones where your expeditions are protected from evil players 🙂

The Pillar protects us
The Pillar protects us

The world data model scares me… I wonder how it will work when a big scale world is deployed…

I also feel I’m a bit stranded about the purpose of pixal… going full scale with an extensive world seems overkill! May be I must go to the basics, fighting and stuff… I must really implement item depreciation and reduce the inflation caused by the tournament prizes…

Anyhow, must just add chat to complete what was planned for v0.1.16 and rest for a while… Expedition needs some attention, then CastlevaniaRL 🙂

Aprox. Work Time: 718:30 (716:00 + 2:30)

Pixal: Day 240

  • You can now loot gold from defeated expedition, I decided to simplify this, so you can no longer steal the items from the expedition. This will also help the friendly nature of the game (bandits are not fun for those whose items are stolen, specially newbies)
  • HP has been scaled accordingly, only hundreds of fights will led to balance

Aprox. Work Time: 716:00 (714:50 + 1:10)

Pixal: A high level roadmap

This is a roadmap of things to come… and I didn’t even include the gigantic list of RFE’s from the mantis repo.

Right now I don’t know what will happen… I feel like there’s so much work to be done, yet I’d like to just step forward, finish the project and dedicate my time to other things… I need a partner in action so that we can build this together!

Versión Capability / Activity Estimated Group Month
0.0.16 Loot items from defeated expeditions 08:00 Assault June 2010
0.0.16 Block defeated expeditions from moving 01:00
0.0.16 Scale HP according to average damage per danger category and desired fight length 02:00
0.0.16 Add safe zones where assault is not allowed 03:00
0.0.16 Allow yelling messages 04:00
0.0.17 Allow multiple expeditions on the same tile and show them in a browser area 03:00 Buildings
0.0.17 Access tournament functionality from arena building 06:00 July 2010
0.0.17 Add inscriptions to owned items and use them for store prices 04:00
0.0.17 Modify store functionality to use trading, implement merchant “semi ai” 08:00
0.0.17 Access store functionality from store building 04:00
0.0.18 Allow claiming and trading land 08:00 Land August 2010
0.0.18 Place signs in the map 03:00
0.0.18 Create simple buildings in the map (houses) 08:00
0.0.18 Allow garrisoning expeditions in buildings 04:00
0.0.19 Allow setting up expedition in defense mode 02:00 Strategy September 2010
0.0.19 Allow requesting passage to a defense expedition 04:00
0.0.19 Block movement by defense zone 03:00
0.0.20 Allow trading with other players 09:00 Trading
0.0.20 Allow setting up stores 09:00 October 2010
0.0.21 Add monster races 06:00 Monsters
0.0.21 Add monster expeditions around valuable resources (test map) 12:00

Pixal: Day 239

Continued working on the battles, now your HP regenerates and you can check the remaining time to attack.


  • Implement knocked out expeditions and rescue missions
  • Change background according to fight location


  • Item depreciation
  • Quests?

Aprox. Work Time: 714:50 (713:20 + 1:30)

Pixal: Day 238

Continued working on the battles, now your HP drops on assaults and your pixals can be knocked out.


  • Implement knocked out pixals, mark them as unavailable on fights
  • Implement knocked out expeditions and rescue missions
  • Change background according to fight location


  • Item depreciation
  • Quests?

Aprox. Work Time: 713:20 (712:20 + 1:00)