Ananias 1.27 released!

A new version has been released!


Screenshot from 2014-08-29 14:25:24 Screenshot from 2014-08-29 14:25:09 Screenshot from 2014-08-29 14:24:52


  • Big UI Relayout including big buttons (better for mobile), stats on HUD and settings menu
  • Unified pet command button
  • Changes on inventory panel appearance
  • Updated armor images (and some items)
  • Granted evolution necklace on Lv10
  • Update help texts
  • Buff minibosses HP
  • Complete monster descriptions.

News on Britannian Underworld

Pixel Art

We still haven’t been able to find artists for the team, however I’ve broken down a list of the art we need for the monsters (that’s the main asset we are missing, we can handle textures and UI art for the most part.) The full list is here.

We are looking forward for community contributions! if you can do the art for one of the enemies you are welcome to contribute, let’s build this all together 🙂 The continued existence of the project is in your hands

For each enemy we need the following 4 frames animations:

  • Front, walking towards the player
  • Attacking the player
  • Taking damage
  • Dying

Screen Shot 2014-08-28 at 10.06.55 PM


Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.

Screen Shot 2014-08-28 at 10.19.38 PM

Level Design

Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.

nibel 1_V1


So far, Tony Vai and Cantarelli Cantarelli have joined the team and are willing to start composing awesome music and SFXs for the project. More news about this soon


A possible radical change

We have been debating on what direction to take the project towards, since we haven’t been able to find an interested pixel artist (interested to make it just for the love of it and not for money), this is a sample of how it looks using the original 16×16 graphics from U4, which is definitively a complete change from the original idea. I personally like it, but we haven’t decided on it yet… we are considering at least increasing their resolution to 32×32. You can play online here. (Remember it looks better on firefox)

Should also note that Exodus Destiny has so far added support for pixel fonts as well as the js minification pipeline. The new UI is WIP, using sprites from Denzi.

Screen Shot 2014-08-23 at 10.47.00 PM Screen Shot 2014-08-23 at 10.47.47 PM Screen Shot 2014-08-23 at 10.48.19 PM

Ananias 1.25 released

Play online!

Download for Android, don’t forget to Rate and Review 🙂


Pet Selection
Pet Selection
Skill points indicator
Skill points indicator


  • Pet Selection
  • Pet evolution using necklaces including special skills for the evolved pets
  • Show pet skill points on main UI
  • Passive pets on first level
  • Fix bugs with Guard Items AI
  • (Android) Fix bug with missing permissions

 Knight of Darkness are WIP, almost done for next version. Have a sneak peak at the 16 Knights of Darkness!


We need a pixel artist

Different height stuff
Different height stuff

Exodus Destiny continues working on the engine while Orlando’s been working on the design for the first level.

A preliminary draft for the first level
A preliminary draft for the first level

Newest additions to the engine include interacting with objects using the mouse, as well as varying height walls and objects. He also continues on his quest for perfect behaving angled walls. Check it out

WE NEED A PIXEL ARTIST! This is critical for the project to continue onward! Are you a hardcore Ultima fan with awesome pixel skillz? you are welcome into the project! We need:

  • 64×64 Textures for the levels: Walls, floors and other level adornments
  • 64×64 Animated sprites for the enemies
  • User Interface frame (320×200)