Ananias 1.27 released!

A new version has been released!


Screenshot from 2014-08-29 14:25:24 Screenshot from 2014-08-29 14:25:09 Screenshot from 2014-08-29 14:24:52


  • Big UI Relayout including big buttons (better for mobile), stats on HUD and settings menu
  • Unified pet command button
  • Changes on inventory panel appearance
  • Updated armor images (and some items)
  • Granted evolution necklace on Lv10
  • Update help texts
  • Buff minibosses HP
  • Complete monster descriptions.

News on Britannian Underworld

Pixel Art

We still haven’t been able to find artists for the team, however I’ve broken down a list of the art we need for the monsters (that’s the main asset we are missing, we can handle textures and UI art for the most part.) The full list is here.

We are looking forward for community contributions! if you can do the art for one of the enemies you are welcome to contribute, let’s build this all together 🙂 The continued existence of the project is in your hands

For each enemy we need the following 4 frames animations:

  • Front, walking towards the player
  • Attacking the player
  • Taking damage
  • Dying

Screen Shot 2014-08-28 at 10.06.55 PM


Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.

Screen Shot 2014-08-28 at 10.19.38 PM

Level Design

Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.

nibel 1_V1


So far, Tony Vai and Cantarelli Cantarelli have joined the team and are willing to start composing awesome music and SFXs for the project. More news about this soon


A possible radical change

We have been debating on what direction to take the project towards, since we haven’t been able to find an interested pixel artist (interested to make it just for the love of it and not for money), this is a sample of how it looks using the original 16×16 graphics from U4, which is definitively a complete change from the original idea. I personally like it, but we haven’t decided on it yet… we are considering at least increasing their resolution to 32×32. You can play online here. (Remember it looks better on firefox)

Should also note that Exodus Destiny has so far added support for pixel fonts as well as the js minification pipeline. The new UI is WIP, using sprites from Denzi.

Screen Shot 2014-08-23 at 10.47.00 PM Screen Shot 2014-08-23 at 10.47.47 PM Screen Shot 2014-08-23 at 10.48.19 PM

Ananias 1.25 released

Play online!

Download for Android, don’t forget to Rate and Review 🙂


Pet Selection
Pet Selection
Skill points indicator
Skill points indicator


  • Pet Selection
  • Pet evolution using necklaces including special skills for the evolved pets
  • Show pet skill points on main UI
  • Passive pets on first level
  • Fix bugs with Guard Items AI
  • (Android) Fix bug with missing permissions

 Knight of Darkness are WIP, almost done for next version. Have a sneak peak at the 16 Knights of Darkness!


We need a pixel artist

Different height stuff
Different height stuff

Exodus Destiny continues working on the engine while Orlando’s been working on the design for the first level.

A preliminary draft for the first level
A preliminary draft for the first level

Newest additions to the engine include interacting with objects using the mouse, as well as varying height walls and objects. He also continues on his quest for perfect behaving angled walls. Check it out

WE NEED A PIXEL ARTIST! This is critical for the project to continue onward! Are you a hardcore Ultima fan with awesome pixel skillz? you are welcome into the project! We need:

  • 64×64 Textures for the levels: Walls, floors and other level adornments
  • 64×64 Animated sprites for the enemies
  • User Interface frame (320×200)

Ananias Fratermonsters and campaign results

Hard work continues in the fratermonsters, you can now select your starting companion and make him evolve using magic artifacts; this includes special skills for each evolution.

Monster Selection
Monster Selection

I also received the funds from the campaign; here are the results so far:

  • Campaign total: 737USD
  • Indiegogo, paypal, bank and other fees: -135.24 USD
  • Contribution for the pixel artist: -201 USD
  • Payment for the first two tracks: -120 USD
  • iOS developer program provision: -100 USD
  • Payment for the game illustration: -50 USD

Britannia Underworld, definitions and alpha dev

Exodus Destiny continues working on the engine, current version allows the following (and more):

  • Looking up and down (Using 1 and 3)
  • Water tiles
  • Walking animations

I also continue working on the design, coordinating some stuff related to the level design with Orlando, the wiki keeps growing.

Also exchanged some ideas with Mike Mann regarding Pixel Art, he might surprise us soon with some UI and tiles work.

Ananias, Working on Frater Monsters – and crowdfunding commitments update

You can now make your frater monster evolve using magic necklaces.

Dark Necklace
Dark Necklace


An update for the crowdfunding commitments!

  • Game Features
    • Special rooms and features
    • Hidden artifacts
    • Frater monsters – Initial Version
    • Minibosses – Will be merged with the Knights of Darkness
    • Saving Game – DONE!
    • End-game Journal – DONE!
  • Graphics
    • New environments – DONE! 
    • Intro images for new locations – DONE!
    • Cutscenes for Intro, Game Over and Victory
    • Cover art – DONE!
  • Polished UI – DONE!
  • Sound things
    • Environmental Music – DONE!
    • Sound Effects – Initial Version
  • Deployments
    • Optimized Android Native deployment – Initial Version.
    • Optimized iOS Native deployment
  • Publishing
    • Android
      • Play Store – Done!
      • Amazon Store
    • AppStore
    • HTML5
      • Chrome Web Store
      • Firefox Marketplace
    • Downloadable App for PC/Mac/Linux
  • Perks
    • Create 3 new monster races for the Summoners – So far only 1 has contacted me
    • Create 17 Knights of Darkness – So far, only 3 have contacted me
    • Create Funders Version and distribute to 22 warriors
    • Burn a CD with the OST for 5 Heroes
    • Create Credits Section on the website and include 22 warriors
    • Create 25 personalized virtual postcards


In other news, you might want to check out this book, written by a friend roguelike lover. It’s a 0.99 USD bargain for kindle, and the synopsis sounds pretty nice!:

Prince Aidan Gairden’s life was planned out for him 800 years before he was born. On his sixteenth birthday, he will take up Heritage, the magical sword wielded by his mother and generations of Gairden ancestors before him, and lead the kingdom of Torel into a new golden age of peace and prosperity. 
That’s how his mother envisions his impending reign. Aidan prefers to see it as decades of sitting in an uncomfortable chair listening to old men bicker over property lines and taxes. If Aidan had his way, he would leave the sword and throne behind for a life free of responsibility. 
To Aidan’s utter shock, Heritage grants his wish. In front of his parents and the entire kingdom, the sword rejects Aidan, leaving Torel without an heir. 
While Aidan struggles to find his place, an ancient evil awakens and provokes a war between Torel and the warrior tribes of the west. Thrust upon a bloody trail of deception and corruption, Aidan is forced to make a desperate choice: lead Torel in a war he does not believe in, or be banished from his home and family forever.