We still haven’t been able to find artists for the team, however I’ve broken down a list of the art we need for the monsters (that’s the main asset we are missing, we can handle textures and UI art for the most part.) The full list is here.
We are looking forward for community contributions! if you can do the art for one of the enemies you are welcome to contribute, let’s build this all together 🙂 The continued existence of the project is in your hands
For each enemy we need the following 4 frames animations:
Front, walking towards the player
Attacking the player
Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.
Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.
So far, Tony Vai and Cantarelli Cantarelli have joined the team and are willing to start composing awesome music and SFXs for the project. More news about this soon
We have been debating on what direction to take the project towards, since we haven’t been able to find an interested pixel artist (interested to make it just for the love of it and not for money), this is a sample of how it looks using the original 16×16 graphics from U4, which is definitively a complete change from the original idea. I personally like it, but we haven’t decided on it yet… we are considering at least increasing their resolution to 32×32. You can play online here. (Remember it looks better on firefox)
Should also note that Exodus Destiny has so far added support for pixel fonts as well as the js minification pipeline. The new UI is WIP, using sprites from Denzi.
Exodus Destiny continues working on the engine while Orlando’s been working on the design for the first level.
Newest additions to the engine include interacting with objects using the mouse, as well as varying height walls and objects. He also continues on his quest for perfect behaving angled walls. Check it out
WE NEED A PIXEL ARTIST! This is critical for the project to continue onward! Are you a hardcore Ultima fan with awesome pixel skillz? you are welcome into the project! We need:
64×64 Textures for the levels: Walls, floors and other level adornments