We still haven’t been able to find artists for the team, however I’ve broken down a list of the art we need for the monsters (that’s the main asset we are missing, we can handle textures and UI art for the most part.) The full list is here.
We are looking forward for community contributions! if you can do the art for one of the enemies you are welcome to contribute, let’s build this all together 🙂 The continued existence of the project is in your hands
For each enemy we need the following 4 frames animations:
Front, walking towards the player
Attacking the player
Exodus Destiny continues advancing on the engine, working on the first version of the Enemy Factory, doing fixes on the texture rendering for walls and continuing polishing the Angled walls.
Orlando has sent us new drafts for the design of the first level of Deceit, he’s onward to finish phase 2, after which we’ll proceed to boil it down to the tech design including the textures needed.
So far, Tony Vai and Cantarelli Cantarelli have joined the team and are willing to start composing awesome music and SFXs for the project. More news about this soon
We have been debating on what direction to take the project towards, since we haven’t been able to find an interested pixel artist (interested to make it just for the love of it and not for money), this is a sample of how it looks using the original 16×16 graphics from U4, which is definitively a complete change from the original idea. I personally like it, but we haven’t decided on it yet… we are considering at least increasing their resolution to 32×32. You can play online here. (Remember it looks better on firefox)
Should also note that Exodus Destiny has so far added support for pixel fonts as well as the js minification pipeline. The new UI is WIP, using sprites from Denzi.
Exodus Destiny continues working on the engine while Orlando’s been working on the design for the first level.
Newest additions to the engine include interacting with objects using the mouse, as well as varying height walls and objects. He also continues on his quest for perfect behaving angled walls. Check it out
WE NEED A PIXEL ARTIST! This is critical for the project to continue onward! Are you a hardcore Ultima fan with awesome pixel skillz? you are welcome into the project! We need:
64×64 Textures for the levels: Walls, floors and other level adornments
Create 3 new monster races for the Summoners – So far only 1 has contacted me
Create 17 Knights of Darkness – So far, only 3 have contacted me
Create Funders Version and distribute to 22 warriors
Burn a CD with the OST for 5 Heroes
Create Credits Section on the website and include 22 warriors
Create 25 personalized virtual postcards
In other news, you might want to check out this book, written by a friend roguelike lover. It’s a 0.99 USD bargain for kindle, and the synopsis sounds pretty nice!:
Prince Aidan Gairden’s life was planned out for him 800 years before he was born. On his sixteenth birthday, he will take up Heritage, the magical sword wielded by his mother and generations of Gairden ancestors before him, and lead the kingdom of Torel into a new golden age of peace and prosperity.
That’s how his mother envisions his impending reign. Aidan prefers to see it as decades of sitting in an uncomfortable chair listening to old men bicker over property lines and taxes. If Aidan had his way, he would leave the sword and throne behind for a life free of responsibility.
To Aidan’s utter shock, Heritage grants his wish. In front of his parents and the entire kingdom, the sword rejects Aidan, leaving Torel without an heir.
While Aidan struggles to find his place, an ancient evil awakens and provokes a war between Torel and the warrior tribes of the west. Thrust upon a bloody trail of deception and corruption, Aidan is forced to make a desperate choice: lead Torel in a war he does not believe in, or be banished from his home and family forever.