Ananias Roguelike 1.43a, several tweaks

Screen Shot 2014-11-27 at 9.17.56 PM

Play online

  • Add new starting equipment for Knight
  • Justify existence of dead-end rooms with enemies.
  • Add Block skill for Knight
  • Change ponds for fountains
  • Make Hunter’s super bow bonus work only on flesh
  • Increase starting pet HP, and set them to attack
  • Tweaks on sound loading process, progress.
  • Relayout player and pet stats
  • Add support for advanced magic scrolls
  • Check for injured allies before using heal skills
  • Enhance spell descriptions
  • Fix displayed damage roll for bows
  • Limit carry capacity to 25

Ananias Roguelike 1.43, Fixes critical hunter exploit, several other tweaks

  • Special sound activation mode for browser versions, allow much quicker loading.
  • Nerf arrows (Were providing double damage!!)
  • Nerf Hunter’s bow bonus
  • Fixes on ammo usage
  • Additional info for alchemy usage.
  • Fix problem with item placement on full rooms
  • Separate SFX for spells and potions
  • Add bandages as starting items
  • Make bandages recover HP
  • Autoload weapon with starting ammo
  • Prevent potions from being generated into the level.

Ananias Roguelike hits 20.000 users on the Play Store, quick analysis of about 6 months of operation

After about 6 months of being published on Google Play, and zero advertising expenses, Ananias has hit 20.000 user installs today.

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We also have 1.000 ratings, and still struggle to have at least 2x as much 5 stars ratings than 1 star; it’s hard since most 1 star ratings leave no feedback… and it is possible that our current tech stack is still not covering 100% of the potential devices…

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…but on the other hand, most reviews are positive, people seems to be having a lot of fun with the game!

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It’s also worth noting the current retention rate, about 25% with 4.750 active installations.

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Unites States, Russia, South Korea and Canada cover more than 50% of the total installs.

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Finally, here’s some audience data (including the web accesible version)

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Challenges

Now that the game development is nearing completion and with the iOS version coming up, the goal is to increase the user base even more. I’m aiming to reach 50.000 installs on google play within the next three months.

Ananias Roguelike 1.41 – New class (Arcane Master), Statues and more

Play online, or download for Android.

  • Arcane Master – New class replacing Shepherd, can use wands and has bonuses on scrolls, can’t use bows nor heavy armor, limited weapon usage.
  • Add statues collection
  • Weapons durability changes, now they may not be damaged upon usage.
  • Knight Weapon Expert skill – extended weapon durability
  • Several wands with special effects
  • Add stun ability for certain weapons
  • Changed initial monsters
  • Adjust number of generated items to include orcs in the limit.
  • Reduce disarm chance for fencers.
  • Make skeletons spawn on their own.
New Monsters
New Monsters
Statues Collection
Statues Collection
Arcane
Arcane

Ananias Roguelike 1.40 released

Play online, or download for Android.

Autosort Inventory
Autosort Inventory

Also, consider supporting the development of my games via Patreon!

  • Auto-sort items on inventory
  • Weaken enemy attacks
  • Increase number of restore HP spells
  • Increase initial carry capacity
  • Change puppy and kitten to Wolf and Lynx, and strengthen them.
  • Disable set auto attack for pet on first level up.
  • Only flip sprite if moved
  • Enhance mapping for wall-less levels
  • Prevent leaving a room while paralyzed

Projects off the top of my head

  • A matchmaking platform for coders, musicians and artist to get together and make their projects happen.
  • A gamified experience to help people get rid of their debts.
  • Polishing Quadrigan’s UI and launching it to the public.
  • Using the Ananias engine to create a new game based on CastlevaniaRL.
  • Releasing Ananias on iOS
  • Reviving and releasing Pixal on it’s original scope, tournament only.
  • Resume development of the Virtual Universe platform.