After about 6 months of being published on Google Play, and zero advertising expenses, Ananias has hit 20.000 user installs today.
We also have 1.000 ratings, and still struggle to have at least 2x as much 5 stars ratings than 1 star; it’s hard since most 1 star ratings leave no feedback… and it is possible that our current tech stack is still not covering 100% of the potential devices…
…but on the other hand, most reviews are positive, people seems to be having a lot of fun with the game!
It’s also worth noting the current retention rate, about 25% with 4.750 active installations.
Unites States, Russia, South Korea and Canada cover more than 50% of the total installs.
Finally, here’s some audience data (including the web accesible version)
Challenges
Now that the game development is nearing completion and with the iOS version coming up, the goal is to increase the user base even more. I’m aiming to reach 50.000 installs on google play within the next three months.
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