Ananias Roguelike hits 20.000 users on the Play Store, quick analysis of about 6 months of operation

After about 6 months of being published on Google Play, and zero advertising expenses, Ananias has hit 20.000 user installs today.

Screen Shot 2014-11-21 at 9.41.22 PM

We also have 1.000 ratings, and still struggle to have at least 2x as much 5 stars ratings than 1 star; it’s hard since most 1 star ratings leave no feedback… and it is possible that our current tech stack is still not covering 100% of the potential devices…

Screen Shot 2014-11-21 at 9.29.55 PM

…but on the other hand, most reviews are positive, people seems to be having a lot of fun with the game!

Screen Shot 2014-11-21 at 9.31.44 PM Screen Shot 2014-11-21 at 9.30.58 PM Screen Shot 2014-11-21 at 9.30.30 PM Screen Shot 2014-11-21 at 9.30.08 PM

It’s also worth noting the current retention rate, about 25% with 4.750 active installations.

Screen Shot 2014-11-21 at 9.40.04 PM

Unites States, Russia, South Korea and Canada cover more than 50% of the total installs.

Screen Shot 2014-11-21 at 9.44.25 PM

Finally, here’s some audience data (including the web accesible version)

Screen Shot 2014-11-21 at 9.54.29 PM

Challenges

Now that the game development is nearing completion and with the iOS version coming up, the goal is to increase the user base even more. I’m aiming to reach 50.000 installs on google play within the next three months.

Advertisements

One thought on “Ananias Roguelike hits 20.000 users on the Play Store, quick analysis of about 6 months of operation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s