Ultima Castle Generator, Day 5


There’s not a LOT of advancement today, but I decided to skip some steps and go right into the tile renderer (using just floors and walls, without the room’s contents).

From here I noticed some small inaccuracies to be fixed (Notice for example the differences between the west and east towers in the image above), as well as some stuff to be polished on the rooms generator (like adding a minimum width and height for rooms to prevent 3 tile big rooms from happening).

I also created a simple random terrain generator; that one will have to be completed to add the moat, may be.

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