I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Ultima

  • Morgaelin is now Open Source

    Morgaelin, the Ultima VIII demake into a Ultima V – like engine, is now open source. Check it out at bitbucket. If you are planning to contribute and want some guidance just let me know!  

  • Archived: Ultima Storyline FAQ

    Archived from http://delphiwww.cern.ch/~boyko/html/ultima-faq.html, Read it here

  • The history of “Ultimate Collector”, Garriott’s stab at social gaming

    In 2018, Portalarium is mostly associated with Shroud of the Avatar, the controversial multi-million dollars crowdfunded MMO / Single Player computer RPG. With all the noise it has caused, it’s easy to assume this game was Garriott’s comeback project after his long post-Tabula-Rasa hiatus. However, before diving into the first…

  • OpenArthurianX6 Campaign launched

    OpenArthurianX6 will be an open source game engine to create games similar to Ultima 6. If the campaign is funded, I will work with Jucarave on this. More info on the campaign page.

  • Animated intro for HoBLotH IV

    Last week I was contacted by Rustic Dragon, proprietor of The Hearth of Britannia and main host for the HoBLotH events; Castleton, Richard Garriott’s property in Austin where two of the previous iterations of the event have taken place, is up for sale now so it’s very likely that this…

  • An account of the events of the Ultima Dragons 25th Anniversary

    In February 2017, Dragons from all around the world were summoned to California to celebrate the 25th anniversary of the Ultima Dragons online club (Not to be confused with the UDIC, which is almost as old).The event was organized by Cran Gallara, kickstarted by fans and supported by Lord British…

  • Morgaelin, support for cutscenes

    Work in progress, added support for camera movement, dialog, character movement and removal on cutscenes. Here’s a little preview from the execution scene (original one, for reference)

  • Morgaelin – Updated to latest libgdx, HTML5 version

    Thanks to the efforts of Exodus Destiny, and after some always needed tweaking, Morgaelin has been updated to libgdx 1.9.5 from a veeery old version from around 2013. One of the thing this allows is having a working HTML5 version, you can check the current, very early version HERE. (GIANT…

  • Morgaelin lives

    Been done some small work in Morgaelin, mainly in the design side of things reverse engineering the plot based on different walkthroughs, but also worked a bit on adding support for cutscenes. Exodus Destiny Dragon (a.k.a jucarave) also started taking a look at enabling the HTML5 version of the engine…

  • Three SPIDs: EXODUS Box, EXODUS Online and Britannia GPS game

    SPID4 – EXODUS Box EXODUS as a tabletop game, instead of fighting with LARP weapons, combat is decided with dice rolls. As with EXODUS, players are divided between adventurers (who pick their starting class) and dungeon dwellers (who impersonate the dungeon monsters), and the program generates a random layout for…