I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Morgaelin, support for cutscenes

Published by

on

Work in progress, added support for camera movement, dialog, character movement and removal on cutscenes.

Here’s a little preview from the execution scene (original one, for reference)

execution2

2 responses to “Morgaelin, support for cutscenes”

  1. […] Dragon has added support for cutscenes to Morgaelin, his demake of Ultima […]

  2. […] […]

Leave a Reply

Discover more from Slashie's Gamedev Adventures

Subscribe now to keep reading and get access to the full archive.

Continue reading