History / World Societies – Project from 2004

A project I did for the university back in 2004, worked a lot on the design aspects of it and managed to advance a bit on the implementation. It was a civ-like, with a focus on “realistic” growth models for the cities and very detailed technology trees. It was never finished, but I think I got a 5.0/5.0 score for the assignment.

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The main screen where you could move your units and create settlements, the minimap worked so you could drag the viewport. Tiles were a modification of David Gervais tileset. More history on that tileset here.

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The title screen, art was made by my brother. A broad scope of military technology!

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The main menu, art was also made by my brother with colored pencils.

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We also made some art for the city screen, it was meant to be composed based on its surrounding, and then have the city put in the middle.

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Excerpts from the design doc, related to the city growth model.

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Some early ideas for procedural generation, which I think could actually come in handy for my current projects.

For posterity, here are some design docs

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