I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Emerald Woods 0.0.1 released!

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This version, of course, will be the closest thing to the original 7DRL Challenge entry, without any major content additions but rather focused on adding a Save/Load function and some important UX improvements. You can play it online here or here.

Your suggestions for improvements and content are also welcome in the community.

0.0.1-farming

Here’s the full changelog:

New Features

  • Save and Load games.

Fixes

  • Prevent overflowing of messages in the top text box.

UI Improvements

  • Change facing automatically. (Except if Shift is pressed).
  • Select and use Axe or Pickax automatically when bumping into trees or rocks.
  • Unify contextual actual with Pickup command.
  • Improve nap/sleep prompt.
  • Display response to prompt.
  • Confirm craft with Ctrl or Space.
  • Display “fatigue” instead of stamina.
  • Don’t remember location of animals.
  • Preserve wild animals as long as they are close to the player.

Audio (by Quietgecko)

  • Added new melodies
  • Adjust the timing of the melodies system
  • Fixed some action SFXs not playing.

Gameplay changes

  • Don’t faint at 2am, instead become sleepy and spend more stamina on night.
  • Decrease more fatigue when taking a nap.
  • Get more wood pieces per tree.
  • Ensure at least 1 stone or wood are produced.

Content

  • Add “wooden gate” to crafting recipes.

Other

  • Big internal refactors to pave the way for future developments

Games are saved using my circular-functions library, along with lz-string to compress its output.

 

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