A new version of ZeldaRL is available after a single day! I couldn’t help it and added some much needed variety to the combat system, along with procgen improvements. You can play it online at https://slash.itch.io/zeldarl, and check out the (old, ugly) source code at https://github.com/slashman/zeldarl/. Contributions are welcome!
- Add new weapons, armor, and shields, and place them in the dungeons
- Add variability to combat via random damage and defense ranges.
- Remove dungeon doors
- Change the appearance of trees for readability
- Play get GFX and show the items description the first time you pick it up
- Only add blood if not blocked
- Fix/update texts in the ending