Things I did today..
- Save and Restore debates ladder state – hence finalizing the random run generation
- Change progression model to use a relevance counter every time you win or lose a debate instead of affecting rank directly. This means you have to win many debates to earn a rank.
- Tweaks in random hand generation, scale chance of having cards matching the target color with difficulty, and make it lower overall.
- Added playtesting tools to test progression (win battle, skip time)

TODO:
- Add more playtesting tools (fill deck)
- Test progression
- Fix wrong “applause” card type in data and studio
- Attempt to show the card drop preview.
- Improve feedback when using special cards.
We are very close to finishing