Senatus – DIES LXXVII

Things I did today..

  • Save and Restore debates ladder state – hence finalizing the random run generation
  • Change progression model to use a relevance counter every time you win or lose a debate instead of affecting rank directly. This means you have to win many debates to earn a rank.
  • Tweaks in random hand generation, scale chance of having cards matching the target color with difficulty, and make it lower overall.
  • Added playtesting tools to test progression (win battle, skip time)

TODO:

  • Add more playtesting tools (fill deck)
  • Test progression
  • Fix wrong “applause” card type in data and studio
  • Attempt to show the card drop preview.
  • Improve feedback when using special cards.

We are very close to finishing

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