The time is over! I will detail all my journey, the lessons learned and the features of the game in … More
Author: slash
Expedition: Day 6
Fatigue is striking… I finished ship to expedition transferences and equipment cachΓ© building. Next is town making. Stats Aprox Work … More
Expedition: Day 5
Invested a lot of time into a Map Writer component (to create maps based on an image) Also worked on … More
Expedition: Day 4
Added the rest of stores in the town. Implemented Food Consumption and calendar rolling. Added “wilderness” location (the world is … More
Expedition: Day 3
Didn’t advance much tonight, but I got stores and music working Pics Marizapalos Expedition Stats Aprox. Work Time: 9:00 (7:00+2:00) … More
Expedition: Day 2
The object model has been implemented, I also worked a bit on the UI side. The SWORE engine is proving … More
SWORE+Expedition: Day 1
Well, well. Today I could invest a lot of time into the project, it’s a great start! Against all odds, … More
SWORE+Expedition: The 7DRL Challenge Begins!
So, you thought I’d never work on a roguelike again? It is my duty to respond the yearly call, the … More
Pixal: Day 126, version 0.0.9b
Darn it, my back hurts π And yes, we *need* more and better content! Done – 0000483: [Bug Report] Error … More
Pixal: Day 125, version 0.0.9a released
Done – 0000472: [Bug Report] When timers start at 0:00, they dont disappear (slash) – resolved. – 0000481: [Bug Report] … More