Lots of work battles do bring, but it is one of the funniest part of development. I have finished the … More
Author: slash
The Roguelike Basin
Two years ago I started working in a new project, the Roguelike Basin. It is a wiki website devoted to … More
Is somebody reading this???
I have been working hard on GA. Implementing the main actions. It is getting closer to a playable game, after … More
Getting back @ it
Okay Okay… I had lost a bit my sight on Guardian Angel, the reasons of development were lost in some … More
Wing release
Wing 1.0 will be released next week, altough it is not a game on itself, it is a simple abstraction … More
Redimensioning the world
Surfing in the web I found out that Ultima VI overworld is 1024 x 1024… and its just as big … More
News…
Well, I haven’t been able to work a lot in my projects since last week… Guardian Angel development is still … More
Close-up terrain generation using Cellular Automata
Hello! Last night I finished this first version of the close-up terrain generator; it uses a simple cellular automata I … More
Thinking of the internal locations of the World.
So… while thinking in the basic AI modules for townspeople and monsters, I stumbled uppon the need of defining the … More
Plan for the first increment – Guardian Angel
On the writing of the Guardian Angel Skill/Action Specification, I have come across a pretty comprehensive list of Actions performable … More