And so, 2017 is over. This is an account of the least important projects I worked over the year. The … More
Author: slash
Expedition: Mass Units test
I decided to perform another test of Phaser running on a 800×600 Canvas, multiple units on screen each one moving … More
Ananias 2.4.4 – Released for Android and web
It was about time to make a release for Android. Last release was 2.4.1 from July 10 2017! I was … More
Expedition – Real time test
Wanted to get this off my head. Made on phaser, seems to work fine but not sure how it would … More
Life of Chuckles – Ludum Dare 40
(I must have posted this some weeks ago, but I’ve been a bit busy!) My name is Santiago and I’m … More
Rogue Program – Github GameOff
(I must have posted this some weeks ago, but I’ve been a bit busy!) Some months ago, a conversation on … More
Roguelike Celebration 2017, San Francisco
November 11 and 12 2017 were the dates selected by the organizers for the second roguelike celebration in San Francisco, California. This … More
Roguelike in a tweet, 2017 edition
Twitter increased the character limit for tweets to 280. I was challenged by Ashton Morris (The music producer for Ananias) … More
JSRL – JavaScript boilerplate roguelike released
Well, I decided to release this based on my work this year on Monster Trainer Roguelike; one of my first … More
Researching the historical origin of the “Roguelike” term
On November 11 2017, at the Roguelike Celebration in San Francisco, I had the pleasure of doing the opening talk, titled … More