It was about time to make a release for iOS. The last release was 2.4.1 from July 10, 2017! I … More
Author: slash
Two new articles added to roguetemple
Based on my recent research and considerations of the roguelikes in the videogames scene in 2018, I just published two … More
Roguetemple’s support page updated
Took some time to update roguetemple’s support page reflecting the current costs and planned projects. Check it out here
Ananias 2.4.4 released to itch.io and Steam
It was about time to make a release for itch.io. Last release was 2.4.1 from July 10 2017! I was … More
Slashware 2017 Rewind
And so, 2017 is over. This is an account of the least important projects I worked over the year. The … More
Expedition: Mass Units test
I decided to perform another test of Phaser running on a 800×600 Canvas, multiple units on screen each one moving … More
Ananias 2.4.4 – Released for Android and web
It was about time to make a release for Android. Last release was 2.4.1 from July 10 2017! I was … More
Expedition – Real time test
Wanted to get this off my head. Made on phaser, seems to work fine but not sure how it would … More
Life of Chuckles – Ludum Dare 40
(I must have posted this some weeks ago, but I’ve been a bit busy!) My name is Santiago and I’m … More
Rogue Program – Github GameOff
(I must have posted this some weeks ago, but I’ve been a bit busy!) Some months ago, a conversation on … More