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Slashie's Gamedev Adventures

Author: slash

Game Developer

OpenArthurianX6 dev update

Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂 After that … More

JavaScript, Phaser

Octobit 2017

“Pixel things every day in October“. Well, didn’t manage to do them all but still… https://twitter.com/brunopixels/status/909174672130023426

Pixel Art

Ananias 2.4.2 released, Lunar Witch dives into the dungeon on Halloween!

Halloween comes with a new version of Ananias including a new class: the Lunar Witch! In addition of being experts … More

7 days, 7 black and white pics of daily life

Was challenged by Glenn Wichman. Seven days, seven photos in black and white of your everyday life. No explanation, no … More

Slashware 2017 Infrastructure Map and Yearly Costs

I have wanted to do this a long time ago, finally decided to do it today. Click for full resolution. … More

Postmortem: Lost in Asterion – js13k 2017

Lost in Asterion is a game I made for the js13k 2017 contest, you can check it out here! I … More

game jam, js13k

OpenArthurianX6 – Dev news

After all the craze that was 2017 js13k, I went back to my duties with OpenArthurianX6. So far I’ve been … More

JavaScript, Livestreaming, Phaser

Lost in Asterion – js13k 2017 – v0.2 released – final compo update

This is the final update of the development of Lost in Asterion for the 2017 js13kgames contest. I managed to … More

game jam, JavaScript

Velocity Partners Hackaton 2017

The company I work with organized a hackaton. I was hesitant to participate (too many projects already underway) but in … More

Lost – js13k 2017 (Update #2)

There’s about one week left for js13k 2017. As usual the jam has sequestered my mind, draining my processing power, … More

game jam, JavaScript, js13k

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