I’ve updated Project Picker to use riotControl to handle all actions, including moving all model management to store objects. If … More
Author: slash
OpenArthurianX – First week of campaign
The campaign has started strong with big contributions from interesting people I’d like to mention: Chris Hopkins – Creator of … More
OpenArthurianX6 Campaign launched
OpenArthurianX6 will be an open source game engine to create games similar to Ultima 6. If the campaign is funded, … More
Voyage – Better forests and rivers, darker land
Toned down the palette a bit on the ocean and grass tiles. Also added forest and “plains” variations, replacing the … More
Ananias released on newgrounds
Following advise from Juegos Indie, I decided to release Ananias in some more storefronts. First up is the classic, newgrounds.com … More
Comic Con Colombia 2017
For the fifth time, the Comic Con Colombia took place in Medellín, my hometown. Here are my impressions. Click here … More
Voyage: Full Screen mode in Java, extended FOV
Was able to get full screen working using the good old Full Screen Exclusive Mode API, at first tried to … More
“Voyage” is born, and how it handles land border tiles
Thank you all for your feedback regarding my last post, after much debating here’s my current mindset: Current version of … More
Plans for Expedition
The noble history of Expedition goes way back into the past as far as 2009. I invested around 300 development … More
Ananias 2.3 released, challenges and steam achievements
A lot of work went into adding support for Steam achievements using the excellent Greenworks library. This version includes 37 … More