Almost one year ago, I lay down a general plan for the development of the engine, lots of things happened … More
Author: slash
A scrollable container for Pixi4
In case you need to implement a vertical scrollable list of interactive items. Based on this codepen (thank you, Hugo Wiledal). … More
OpenArthurianX6 – More Dev
Projectiles are almost done now! Thrown projectiles rotate and ammo is spent. And we also have “stacks” of ammo now, … More
Roguelike Origin section at Wikipedia
I added a new section to the “Roguelike” Wikipedia article on the origins of the “roguelike” term, based on my … More
Paladin’s Quest LCD
An entry for the LCD Jam, about 8 hours dev. JavaScript + Phaser as usual for great quickness. Pretty happy … More
Tales of the Avatar: The Law of Virtue
It has been over four years since our Lord British’s expedition set forth into the underworld, never to be seen … More
OpenArthurianX6, kicking back dev
I pushed further with the projectiles, “directional” ones (like arrows and crossbow bolts) are working now, and “rotating” ones (like … More
Interaction++ 2018.4 and some indie dev marketing tips
“Interaction” is a video game development meetup. They organize conferences in Medellín (my hometown) where they invite local developers to … More
1884 – Golf over Africa, LudumDare 41
The theme for the Ludum Dare 41 was “Combine 2 Incompatible Genres”. I’m pretty familiar with genre mashup, and I … More
WorldCupAlbums.com, and Russia 2018
I decided to revive the “My Brazil World Cup” project from 2014, thinking it would be quick and easy to … More