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Slashie's Gamedev Adventures

Author: slash

Game Developer

2016 7DRL, Relojiah Day 1

Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of  Time, battling … More

7DRL, Android, Android Wear, Java, Roguelike, Smartwatch, Wearables

A recap of my 12 7DRLs and some tips

The 12th annual 7DRL Challenge has begun: with 240+ entries so far it shows again that roguelikes are more alive now … More

The Kramora Times # 1 – Ananias 1.72 released, plans for the future

Wow, it’s been almost two months! I was finally able to finish some projects I was working on, and work … More

Exult Turn Based Combat: Small advancements

Been working on the actual Turn Based Combat flow, I’m now using some of the “time_stop” support for the actual … More

Exult Ultima 7 Turn Based Combat, Day 3

I continued digging thru the source code to find the missing ingredients for the initial approach. Modifications in other game … More

Entries for Reddit Procedural Generation Monthly Challenge # 2 (Castles)

I participated on /r/proceduralgeneration January challenge: Castle Generator; based on the structure of the castles from the classic Ultima V … More

Procedural Generation

Static HTML generation for slashie.net website using MustacheJS

I did some back-end changes for the slashie.net website, with the idea of making it easier to include new projects … More

JavaScript, Tutorial

Exult U7 Turn Based Combat – Designing stuff

Check previous post for context I started digging through the code, got some guidance from Malignant_Manor over #exult at freenode … More

Ultima 7 Turn Based Combat for Exult

Ultima VII is a great game, I still remember around 1998 when my aunt bought a Pentium PC with “multimedia”, CD-ROM and … More

Ultima Castle Map Generator: Day 8

Ok, I think I’m done at least for now… I just can’t get something out of my head once I … More

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