2016 7DRL, Relojiah Day 1

Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of  Time, battling monsters and finding powerful artifacts.

Today I managed to implement all basic interactions for the first iteration of the game, there’s a playable game already!

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You play by tapping on the screen, depending on your current mode you’ll either continue exploring the current level (looking for more powerful weapons and armor), or attack the enemy you are fighting. Once you find the stairs to the next floor you can decide if you continue exploring the current level, or climb to the next one. The design is based on the roguelike in a tweet I made some months ago.

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There are no graphics yet. I’ll get to that tomorrow with my provisional art, but I’m also looking for an artist to work with. What would be required would be some low resolution illustrations for the background, items, monsters and the player.

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After graphics are implemented I’ll play a bit with the content to make it balanced. In the unlikely event I’ve got more time to work on it, I may add some simple tactical options for battles.

I also plan to make it available for other devices; I’m still wondering whether doing it on JavaScript so it can be played anywhere, or creating a native Android app (the watchface would come bundled with it)

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