I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Rise of Kramora

  • Rise of Kramora, now available for Android (phone)

    Well,  I just felt like I had to make the game available for phones as well because: … not many people has Android Wear smartwatches these days … specially, wanted the 7DRL jurors to be able to play. … wanted to create a native android app … wanted to test how…

  • Rise of Kramora, 2016 7DRL Victory!

    Yay! I managed to finish! many thanks to Giovanny Ramirez (artist for the project) for his outstanding work and commitment to the challenge deadline… The results are much better than I thought they would be! I aimed for a simple game derived from the design of my roguelike in a…

  • Rise of Kramora, Day 4 7DRL 2016

    Oh gosh, I did so many things today! I started with a Huge refactor breaking the monolytic Watchface Service into a View and Controller model, in order to be able to send UI update commands from the Game and fire tweens and stuff. I implemented a simple tweening library for Android…

  • Rise of Kramora, day 3 7DRL 2016

    Well, this is getting interesting 🙂 Looking forward to add simple animation, I am creating a simple sprite management engine for Android wear. I refactored the code and also changed the interaction model to be able to handle up to three actions per state. Giovanny has been hard at work…

  • 2016 7DRL – Rise of Kramora, Day 2

    We have a new name and a new theme: After much pondering you have come to a conclusion… there’s only one solution to save this decadent world: Summoning the Great Serpent Kramora to exterminate all life on the planet, and let new life arise… Decades of studying scrolls of magic and history…

  • 2016 7DRL, Relojiah Day 1

    Legend of Relojiah is a lightweight roguelike designed to be played on smart watches. Explore the labyrinthine Tower of  Time, battling monsters and finding powerful artifacts. Today I managed to implement all basic interactions for the first iteration of the game, there’s a playable game already! You play by tapping on the…