Rise of Kramora, day 3 7DRL 2016

Well, this is getting interesting 🙂

Looking forward to add simple animation, I am creating a simple sprite management engine for Android wear. I refactored the code and also changed the interaction model to be able to handle up to three actions per state.

image

Giovanny has been hard at work too illustrating the enemies (so far we have 4). They are looking great.

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As you can see, I’ve also redesigned the game so there are more interactions now; in battle you will be able to use mind and elemental magic as well as doing basic attacks. The engine is flexible enough to add new actions as needed.

Things are looking for the release. This is a rough plan:
– Implement magic spells
– implement tweens for damage values, combat and movements.
– Add balanced content.
– Add pending graphics.

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