A new year has begun

And so, 2009 is gone It was a pretty busy year for game development… Pixal become my main project, and … More

SpriteGears: Day 7

Ships can turn around now, and a basic computer AI is almost complete (<– takes a lot of time :P) … More

SpriteGears, Day 4

Advanced on the Zone Exploration Screen. The game will be fully mouse controlled, that means a bit of additional work … More

SpriteGears: Day 3

Development has started, despite a lot of unholy happenings at work I won’t bore you with πŸ˜› Currently going a … More

SpriteGears: Day 2

Ok, I did some planning and it seems I wont make until I prioritize really well. I also had a … More

SpriteGears: Day 1

This is the game I am thinking on developing for the TigSource Assemblee contest! My time has been scarse, and … More

Pixal: Day 522

Done: Add tree log to the terrain when chopping finished To Do: Show items on the world browser Auto refresh … More

Pixal: Day 521

I decided to go back and work a bit more today! Done: Lock expedition position when some of it’s pixal … More

Pixal: Day 520

Chop-Tree Jobs are being issued now. To Do: Lock expedition position when some of it’s pixal are working Don’t show … More