And so, 2009 is gone It was a pretty busy year for game development… Pixal become my main project, and … More
Author: slash
SpriteGears: Day 7
Ships can turn around now, and a basic computer AI is almost complete (<– takes a lot of time :P) … More
SpriteGears: Days 5 and 6
Ok, I managed to get about 7 work hours during the trip. Wasted a lot of time in the wrong … More
SpriteGears, Day 4
Advanced on the Zone Exploration Screen. The game will be fully mouse controlled, that means a bit of additional work … More
SpriteGears: Day 3
Development has started, despite a lot of unholy happenings at work I won’t bore you with π Currently going a … More
SpriteGears: Day 2
Ok, I did some planning and it seems I wont make until I prioritize really well. I also had a … More
SpriteGears: Day 1
This is the game I am thinking on developing for the TigSource Assemblee contest! My time has been scarse, and … More
Pixal: Day 522
Done: Add tree log to the terrain when chopping finished To Do: Show items on the world browser Auto refresh … More
Pixal: Day 521
I decided to go back and work a bit more today! Done: Lock expedition position when some of itβs pixal … More
Pixal: Day 520
Chop-Tree Jobs are being issued now. To Do: Lock expedition position when some of it’s pixal are working Don’t show … More