Continued working on the battles, now your HP regenerates and you can check the remaining time to attack. TODO Implement … More
Author: slash
Ooops! My day counter was really screwed up
Seems like I autoincreased the time spent by 300 days, just one dev day before the second pixal birthday. Sorry … More
Pixal: Day 238
Continued working on the battles, now your HP drops on assaults and your pixals can be knocked out. TODO Implement … More
Pixal: Day 537
Continued working on the battles, you can now bump into enemy expeditions, select attacker and defender and make them duel! … More
Pixal: Days 535, 536
World browser looks much better now, and works on Internet Explorer!!! Also, you can no longer go through other expeditions, … More
Pixal: Days 533 and 534
Work resumed, thinking a lot on how to wrap up pixal and release a first public version. Decided to smash … More
2010 7DRL Challenge – Day 7. Ruler v0.1 released!
Ok, it’s finally done, it works! Download here As usual, I forgot whatever lessons learned from last year and yet … More
2010 7DRL Challenge – Day 6,5. Ugh…
Done Units can now be garrisoned Cities can be attacked Armies require resupplying Sea movement including embarking and landing Roads … More
2010 7DRL Challenge – Day 6. Unit creation and trade
Download the current version Units can now be created at cities and added to unit groups. They need available resources … More
2010 7DRL Challenge – Day 5, grow and multiply
Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now. … More