Pixal: Day 171

Ranged attacks (added as an additional round when you have a ranged weapon) Level up and new stats are done … More

Pixal: Day 170

Working on Pixal stats and leveling up Done – 0000736: [Bug Report] Shield defense must be capped to 0 Stats … More

Pixal: Day 169

Working on v0.0.14. Two weapons combat has been implemented! (revolution!) – 0000349: [Request for Enhancement] Allow using two weapons – … More

Pixal: Day 166

Continued working on 0.0.13… priorities switched from new features to bugfixing, 56% into 0.0.13 Done – 0000665: [Bug Report] magic … More

Pixal: Day 165

Continued working on 0.0.13, after a refreshing trip to the volcano Done 0000317: [Request for Enhancement] Add Critical Hits 0000655: … More

Pixal: Day 164

Finally set up server on Slashie04 (My home workstation) Finished fixing the rolls notation for negative values, blunt damage now … More

Pixal: Day 163

Advanced on blunt damage weapons at work (0:30) Advanced setting up a local server at home for development (will take … More

Pixal: Day 162

Made some refactoring on combat manager and related beans. Blunt weapons are also half implemented (they will reduce defense on … More

Pixal: Day 161

So, I hit 500 hours of development! Fixed two bugs and worked onward into something with high gameplay impact: Techs … More