I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: Curse of Wallachia

  • Curse of Walachia, finished

    Curse of Walachia is a tribute to the recent Castlevania series on Netflix. It is loosely based on Castlevania 3 so I wondered how cool it’d be if Castlevania 3 followed the same plot as the series? 🙂 This is my first video for SlashBit RetroCinema, a youtube channel where…

  • Javascript motion picture experiment, part 2

    I wasn’t very happy with the result for my first take on the motion picture so I decided to revisit them. I did the following: Remove the precision timing requirements by just calculating the film speed, position it correctly and have the shutter be triggered when the frame is passing…

  • JavaScript motion picture experiment

    While developing Curse of Wallachia, I was assaulted with a great curiosity: Would it be possible to emulate the way traditional film movies work using javascript? The idea was pretty simple: Emulating the “film strip” as individual frames moving quickly (very quickly) on the screen, and then having an overlay…

  • Curse of Wallachia, further dev

    So, you must know what this is about if you have seen Netflix’s Castlevania animated series. If not… go now and come back here 🙂 The goal for now is to create a video for the Prologue and Stage 1 (covering about 1.5 episodes). Day 5 Add whip animation Since…

  • Curse of Wallachia – First Days of Dev

    Day 0 Hesitated to work on this, tried to team up with someone Considered different alternatives for engines. Day 1 Decided to go ahead with Phaser by adapting the OAX6 engine Created test maps Can move sprite around with walking animation pic.twitter.com/6CJPAvFMVE — Slashie (@slashie_) July 11, 2017 Day 2…