I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Curse of Wallachia – First Days of Dev

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Day 0

  • Hesitated to work on this, tried to team up with someone
  • Considered different alternatives for engines.

Day 1

  • Decided to go ahead with Phaser by adapting the OAX6 engine
  • Created test maps
  • Can move sprite around with walking animation

Day 2

  • Arcade Physics, Jumping
  • NPCs moving around
  • Stage transitions
  • Talking to NPCs
  • Started work in portraits, using the amazing 8bit photo lab

Day 3

  • Design levels and intro
  • Added support for lowercase letters and portraits to dialogs
  • Started working on cutscenes support, added simple timed dialogs

Day 4

  • Added animation for dialogs to display one letter at a time
  • Added full Engrish script for cutscene 1

 

One response to “Curse of Wallachia – First Days of Dev”

  1. […] fell in love with the Castlevania Netflix show and decided to work on a tribute video, named Curse of Wallachia afterwards. Along its development, I worked on the javascript motion […]

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