Day 0
- Hesitated to work on this, tried to team up with someone
- Considered different alternatives for engines.
Day 1
- Decided to go ahead with Phaser by adapting the OAX6 engine
- Created test maps
- Can move sprite around with walking animation
Day 2
- Arcade Physics, Jumping
- NPCs moving around
- Stage transitions
- Talking to NPCs
- Started work in portraits, using the amazing 8bit photo lab
Day 3
- Design levels and intro
- Added support for lowercase letters and portraits to dialogs
- Started working on cutscenes support, added simple timed dialogs
Day 4
- Added animation for dialogs to display one letter at a time
- Added full Engrish script for cutscene 1
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