I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Pixal

  • Pixal: Days 208 and 209

    Updated the pretty big E-R model, using MySQL Workbench 5.1. Worked out pretty find on the reverse engineering. Big time sorting out all the tables though… Spent a lot of time designing the screens for expedition inventory management, had to screw the idea of inventory per expedition (too complex), went…

  • Pixal: Day 207

    Linked Expeditions screen with world browser. Aprox. Work Time: 626:30 (624:30 + 2:00)

  • Pixal: Days 205 and 206

    Working on the world browser… storing mapcell info on database now, stabilized the demo too… Current location is http://slashie.net/pixal/tests/worldBrowser2/ Also worked on the setup expedition screen, using JQuery, which made some things easy, but still gotta learn a bit 🙂 Aprox. Work Time: 624:30 (613:30 + 4:00 + 7:00)

  • Pixal: Days 203 and 204

    Working again on pixal, the world browser is coming along nicely. Team work with Jice! This is being completely remaked, aiming for http://slashie.net/pixalnation.net/pixalFutureX Aprox. Work Time: 613:30 (609:30 + 2:00 + 2:00)

  • Pixal: Day 202, version 0.0.14e released

    Yet another critical bugfix! – 0000906: [Bug Report] Outrageos experience levels (slash) – resolved. – 0000918: [Bug Report] Crazy levels after recovery – closed. – 0000920: [Bug Report] Exception in log – closed. – 0000921: [Bug Report] Issues with PickFight page (duels) – closed. Aprox. Work Time: 609:30 (608:00 +…

  • Pixal: Day 201, version 0.0.14d released

    Before working on the cool thingz, one has to clean up the ugly thingz 🙂 Been way too buzy.. but I had to release this bugfix! Ugly exp levels of infinity are gone now, along with some other minor bugs. Are you growing tired of the tournament? do you feel…

  • Pixal: Day 200, the road to 0.1.0 begins

    Oook…. Isn’t it funny? Day 200 matches with 600:00 hours of development (Although it’s an approximation, it is funny nonetheless… or may be it is a sign? 🙂 ) It’s been almost two years, and the game is shaping along nicely… I still have a lot of RFEs on the…

  • Pixal: Day 199, version 0.0.14c released

    Some minors and not so minor bugs fixed on this one… I also added rings and pendants along with gems. Go get them at the new, jewelry store! Done – 0000898: [Task] Shorten fight link – closed. – 0000897: [Task] Nerf blunt damage – closed. – 0000887: [Bug Report] Roll…

  • Pixal: Days 197 and 198

    Rings and necklaces implemented, quickness adjusted, typos fixed and some other things, 0.0.14c draws closed! – 0000881: [Bug Report] Fix values for black rubber boots – closed. – 0000784: [Request for Enhancement] Enhance Crystal Ball – closed. – 0000813: [Request for Enhancement] Enhance quickness skill – closed. – 0000884: [Bug…

  • Pixal: Days 195 and 196

    After some collecting and playtesting, started tackling the bugs and dispatching some old RFE’s… the roadmap for 0.0.14c has been established. A big bug has been destroyed, and rings/amulets are on the way Pic Done: – 0000895: [Bug Report] NPE on log – closed. Stats: Aprox. Work Time: 584:00 (581:00…