I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Pixal

  • Pixal: Day 519

    Advanced on World Activities. Will release soon! Aprox. Work Time: 666:40 (664:40 + 2:00)

  • Pixal: Day 518

    Finally managed to squeeze some time to continue on this. Been busy both at work and planning my participation on the Assemblee TIGS Compo. I gave a lot of thinking on how to implement a generic job window… finally decided to just use the existing construction screen as a base,…

  • Pixal: Days 516, 517

    Features are now added into the map on maploading (from TMX files), and are shown in the world browser. I also worked some on the sky color model, doing a small JS prototype and getting a function for the sun strength. Aprox. Work Time: 660:40 (653:40 + 4:00 + 3:00)

  • Pixal: Day 515

    The world browser finally runs using database data Aprox. Work Time: 653:40 (652:40 + 1:00)

  • Pixal: Days 513 and 514

    Finished refactoring all exception handling. Then continued with loading the maps from BD (Works now) Now trying to make the AJAX world browser work again, must look for a way to synchronize different AJAX requests! Aprox. Work Time: 652:40 (648:00 + 1:40 + 3:00)

  • Pixal: Day 512

    I continued worked on terrain persistance. Also had to refactor a lot of mishandled exceptions (they were being choked at a base data access level , and thus no proper handling was being done…) Aprox. Work Time: 648:00 (646:30 + 1:50)

  • Pixal: Day 511

    In order to allow wood chopping, forests must be added to the world. In order to add forests and assign them a persistant status, maps must be made persistant. Aprox. Work Time: 646:30 (644:30 + 2:00)

  • Pixal: Day 510

    Holiday, and I expected to advance more… but well, I continue working on it. Items have weight now, and pixals have carry capacity. Item transfer works now, although more validations will be needed, specially when implementing bartering… (not yet) I also enhanced the JSON response construction, using json-simple now (instead…

  • Celebrating 2 Years of Pixal!

    Thank your for your gift Mr. Denzi! Let’s rock on!

  • Happy 2nd Birthday Pixal!

    Two years ago I embarked into the task of creating a simple browser based game, having as a target yet another facebook module in which you could create characters and buy clothing for them. Only 13 development days after beginning, I thought I was close to the first release. One…