I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Pixal

  • Pixal: Days 167 and 168. Versions 0.0.13 and 0.0.13a relased!

    Ok, I managed to squish all the bugs, release and then resquish bugs new and old. I have finally released version 0.0.13 (and its subsequent fix, 0.0.13a). Thank you all for your comments! This version has one radical change: Using techs now costs AP for both offense and defense… give…

  • Pixal: Day 166

    Continued working on 0.0.13… priorities switched from new features to bugfixing, 56% into 0.0.13 Done – 0000665: [Bug Report] magic shield supercharges fireballs and heal – 0000666: [Bug Report] steal energy doesn’t report damage when it fails to heal – 0000669: [Bug Report] HTML injection on name and location -…

  • Pixal: Day 165

    Continued working on 0.0.13, after a refreshing trip to the volcano Done 0000317: [Request for Enhancement] Add Critical Hits 0000655: [Task] Disable fights and messages automatic deletion 0000353: [Request for Enhancement] Add disarm event on battles Stats Aprox. Work Time: 510:00 (508:00 + 2:00)

  • Pixal: Day 164

    Finally set up server on Slashie04 (My home workstation) Finished fixing the rolls notation for negative values, blunt damage now implemented. Implementing disarm events on battles (weapons which can disarm anothers), this is separated from the “Disarm” tech, which is almost magical. Stats Aprox. Work Time: 508:00 (505:00 + 3:00)

  • Pixal: Day 163

    Advanced on blunt damage weapons at work (0:30) Advanced setting up a local server at home for development (will take some time) (1:30) Stats Aprox. Work Time: 505:00 (503:00 + 2:00)

  • Pixal: Day 162

    Made some refactoring on combat manager and related beans. Blunt weapons are also half implemented (they will reduce defense on combat). I also set up an account at sourcerepo.com and commited the project, it was almost two years of development without a source control tool! until today 🙂 This will…

  • Pixal: Day 161

    So, I hit 500 hours of development! Fixed two bugs and worked onward into something with high gameplay impact: Techs will require action points from now on! So you won’t just always choose your stronger techs but will rather have to decide between that or running out of points to…

  • Pixal: Day 160

    Separated boots from pants and implemented critical failures on combat. Was unable to reproduce bug http://slashie.net/mantis/view.php?id=640 – 0000354: [Request for Enhancement] Add Critical Failures – closed. – 0000641: [Bug Report] Create footwear item classifier – closed. Aprox. Work Time: 498:00 (496:00 + 2:00)

  • Pixal: Day 159, version 0.0.12a released

    Fixed some bugs, released and tested out Done – 0000638: [Bug Report] Profile image not updated – closed. – 0000635: [Bug Report] Exception on Log – closed. – 0000632: [Bug Report] Where is my Damage Bonus? – closed. – 0000637: [Bug Report] Add line break for tag lines on pixal…

  • Pixal: Day 158

    Working on 0.0.12a Done – 0000630: [Bug Report] Broken image link for locations on the Ibaran Map – closed. – 0000628: [Bug Report] Wrong pixal names on grapple message for defense – closed. – 0000627: [Bug Report] No beard affects baldness (slash) – closed. – 0000634: [Bug Report] Exception on…