I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Roguelikes

  • Ananias 1.33 released, check equipment on death, fix drop on spot

    We have hit 10.000 downloads on Google Play! Play Online or Download for Android! This version brings few but important changes: New victory and gameover screens Prevent same sized room to look the same Adjust drop on spot to make it optional and prevent game dead-locks with dead horses.

  • Ananias Roguelike 1.32, level up cards

    Play Online or Download for Android! Change log Level up cards – Pick a card when finishing a dungeon level to get your stats upgrade Show nearest enemy description Remove Stay and Skills options for Pets (Only Attack or Defend) Drop items on the spot Only allow using items on pet if…

  • Ananias 1.31 released, fixes scaling issues with tablets on Android

    Play Online or Download for Android! Remember to consider supporting the development on Ananias via Patreon We also now have a playtesters community, join to get the latest betas and help the game become better every time! Change log Fix issue with app scaling for Android Tablets Relayout inventory screen Change…

  • Ananias 1.30 released: Knight, Archer, Alchemist and Shepherd classes!

    This new versions comes with 4 character classes, each one for a different play style! Play Online or Download for Android! Remember to consider supporting the development on Ananias via Patreon There’s not much in the backlog for v2.0 apart from some minor UI enhancements, once we hit that I’ll do…

  • Planning for the Premium version of Ananias

    As part of the commitments for the crowdfunding campaign, I promised there was going to be a free version and a premium version with added features. I have been thinking what these features will be, basing myself on the philosophy of Adom Deluxe: The features of the premium version will…

  • Ananias 1.29 released, revamped UI

    A new version has been released both on the web front and on Google Play. Please don’t forget to rate the game, and share with your friends!. A lot of iterative UI work went on in this version, here are the abridged changes: Allow using items on the floor Allow…

  • Ananias Roguelike 1.28 released

    A new version has been released both on the web front and on Google Play.  Please don’t forget to rate the game, and share with your friends! I really need to get the rating up, since I released versions from early dev there, there’s a lot of 1 scores pulling…

  • Ananias 1.27 released!

    A new version has been released! PLAY ONLINE! Changes! Big UI Relayout including big buttons (better for mobile), stats on HUD and settings menu Unified pet command button Changes on inventory panel appearance Updated armor images (and some items) Granted evolution necklace on Lv10 Update help texts Buff minibosses HP…

  • Ananias 1.26 released! (Web version)

    PLAY ONLINE! Lots of amazingness in this version! Minibosses! They wait for you at the end of each level! The 17 Knights of Darkness have been added into the game! Several UI enhancements Show pet level up stats Turn off music only, keep SFX

  • An unlucky venture into the Temple of the gods

    Yesterday’s play through on Ananias 1.25, android version.  

  • Ananias 1.25 released

    Play online! Download for Android, don’t forget to Rate and Review 🙂   Changes Pet Selection Pet evolution using necklaces including special skills for the evolved pets Show pet skill points on main UI Passive pets on first level Fix bugs with Guard Items AI (Android) Fix bug with missing…

  • Ananias Fratermonsters and campaign results

    Hard work continues in the fratermonsters, you can now select your starting companion and make him evolve using magic artifacts; this includes special skills for each evolution. I also received the funds from the campaign; here are the results so far: Campaign total: 737USD Indiegogo, paypal, bank and other fees:…