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Slashie's Gamedev Adventures

Category: Ruler

2010 7DRL Challenge – Day 7. Ruler v0.1 released!

Ok, it’s finally done, it works! Download here As usual, I forgot whatever lessons learned from last year and yet … More

2010 7DRL Challenge – Day 6,5. Ugh…

Done Units can now be garrisoned Cities can be attacked Armies require resupplying Sea movement including embarking and landing Roads … More

2010 7DRL Challenge – Day 6. Unit creation and trade

Download the current version Units can now be created at cities and added to unit groups. They need available resources … More

2010 7DRL Challenge – Day 5, grow and multiply

Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now. … More

2010 7DRL Challenge – Day 4, killing the barbarians (or being killed)

Combat has been added (although the enemy AI doesn’t attack… yet… but it can counter attack! You can also select … More

2010 7DRL Challenge – Day 3, the barbarians

Barbarians lurk in the land, staring at me curiously! Added confirmation and settlement names Added barbarian unit groups and simple … More

2010 7DRL Challenge – Day 2, the real start

Onward! The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all … More

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