I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Ruler

  • 2010 7DRL Challenge – Day 7. Ruler v0.1 released!

    Ok, it’s finally done, it works! Download here As usual, I forgot whatever lessons learned from last year and yet again tried to do something too big, I’m glad I could at least get a portion of what I wanted! There’s no manual yet, but this should serve as an…

  • 2010 7DRL Challenge – Day 6,5. Ugh…

    Done Units can now be garrisoned Cities can be attacked Armies require resupplying Sea movement including embarking and landing Roads Science and Ages Aprox Work Time: 25:30 (19:30 + 6:00)

  • 2010 7DRL Challenge – Day 6. Unit creation and trade

    Download the current version Units can now be created at cities and added to unit groups. They need available resources from the city in order to be created. Such resources are captured from the surroundings of the city. Caravan units can trade 1 resource of one city for 1 resource…

  • 2010 7DRL Challenge – Day 5, grow and multiply

    Settlements now grow over time and collect resources from their surroundings, they also train specialists; units also level up now. First available version! Download for testing purposes from here ! The end comes near… I’ve started cutting unneeded scope. For some minutes today, I thought I had lost control of…

  • 2010 7DRL Challenge – Day 4, killing the barbarians (or being killed)

    Combat has been added (although the enemy AI doesn’t attack… yet… but it can counter attack! You can also select your leading unit. Combat System works like this: One Unit group fights another unit group The front unit attacks the best defense unit of the other army The fight has…

  • 2010 7DRL Challenge – Day 3, the barbarians

    Barbarians lurk in the land, staring at me curiously! Added confirmation and settlement names Added barbarian unit groups and simple AI (Lots of object factoring…) I am a bit behind schedule! must plan a bit tomorrow to ensure this will get done well! Aprox Work Time: 9:30 (7:00 + 2:30)

  • 2010 7DRL Challenge – Day 2, the real start

    Onward! The Ruler project is now set up using Serf, and basic unit groups, units, civilizations and map are all set up. Calendar is also running, using a passive actor. You can walk in the (randomly generated) map and create settlements using your pioneer caravans. Next: Barbarians and Creating Units…