I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

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Category: Britannian Underworld

  • Britannian Underworld – Level design stuff

    We have advanced on defining a process for Level Design, I also gave a first look at the dungeon layout for Covetous. We are using a lot of information from the excellent Codex Wiki. All will be posted in the design repo (specifically, in the wiki) Team building goes on,…

  • Britannian Underworld – Advancements

    Exodus Destiny continues working on the engine for Britannian Underworld; he’s released a new version of his alpha including floor/ceiling texture casting as well as angled walls, both changes make dungeons look much better and allow more freedom for the level designers. He’s also been tinkering with different kind of…

  • Britannian Underworld: Project Statement

    Britannia: the Age of Enlightenment has begun, millions of individuals embark into The Quest of the Avatar, but only one will succeed. The Ultimate challenge lies underground in the dungeons of virtue scattered on the Britannian mainland and islands… deep in the bowels of the land lie the stones of virtue, invaluable artifacts…