Sakkhra Caves

Further work on the script extractor, thanks again to Vehek for his tips to transform font table indexes into ShiftJIS … More

Barrab

I started working on the Script Extractor with the knowledge we have so far… Found out the conversation options are … More

Tichticatl

Looking for pointer tables: * Pointer table for mini character sets: 0x118000, 3 byte pointers (4 bytes? but the last … More

Barako

Not a mockup So, the general plan is Get to know the structure of the ROM and document it Build … More

Pindiro

Many thanks to Vehek again, who has been giving us some very important indications! Before going on I’d like to … More

Yolaru

Back when trying relative search, I marked the kana characters with roman letters to find sequences, since characters are 4 … More

Kurak

Tried to do some relative searching by assigning numbers to some of the kana sprites, then firing the game and … More