I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Slashie.net

  • Slashie Game Lineage

    Slashie Game Lineage

    As part of preparing my talk for roguelike celebration 2026, I created a visualization of the references between slashie.net projects considering both game design elements and also technical inheritance. Why did I do this? I’ve been making games of all kinds for a long time, so I thought it would…

  • slashie.net, day 88 (breakdown)

    slashie.net, day 88 (breakdown)

    Using the newly acquired powers of my how-many-days package, I updated the website to optionally show breakdown of projects by year. This means I can finally locate multi-year project into a “main year” where most of the development took place, while at the same time acknowledging the effort put on…

  • slashie.net – day 87 – maintenance

    slashie.net – day 87 – maintenance

    slashie.net is a living collection of my projects and the friends I’ve made things with over the years. It’s a glimpse into the stuff I’ve mostly built for myself (not client work) and includes everything from long-running games to tiny experiments, game jams, abandoned ideas, and strange little side projects…

  • slashie.net website – now with continued work

    Small update on https://slashie.net, now listing the projects that saw continued development over the years (as “Also worked on”)

  • “Tweet of the Day” added to slashie.net

    Added a component to my project’s website called “tweet of the day”, it picks a project from the list and then formats its data as a tweet. At some point in the future I might set it up so that the tweet is done automatically, for now, I myself am…

  • New slashie.net website, now powered by ReactJS

    The website for my project collection (http://slashie.net) is now powered by ReactJS. I had to learn how to use it so I figured it was a good idea to update it. The previous implementation was powered by mustachejs, which was used with nodejs to generate a static html file. I…

  • Static HTML generation for slashie.net website using MustacheJS

    I did some back-end changes for the slashie.net website, with the idea of making it easier to include new projects and update their status. About one year ago I went for a single page layout, but was doing maintenance over the HTML file… which was a bit frustrating. With the…

  • The Slashie.net OpenXRL initiative

    “XRLs” are roguelikes themed around a popular series, in this page you will find games based on classic Nintendo series such as Castlevania, Metroid, Zelda and Megaman. You will also find a tribute to Richard Garriots’ “Ultima” series, in the shape of “Escape from Mt. Drash: The Roguelike” (Which, paradoxically,…

  • Plans for March 2010

    Week 1: Slashware.net: Integrate slashie.net and slashware.net under the same flag! Week 2: 2010 7DRL Challenge: Participate, because I cant break my record! Week 3: Expedition: Winner of the March Powerpoll! Week 4: Pixal: Integrate everything into the world browser

  • April Powerpoll is up!

    The first powerpoll month has gone by, using your Development Points, I pushed CvRL forward and now it is a lot more usable, stable and… cool! And for March, Expedition won the Powerpoll with 35.9% of votes! What will happen in April? Will CastlevaniaRL get the power again? or perhaps…