I’m Santiago Zapata, better known online as slashie, a Software Engineer and Independent Game Developer and from Medellín, Colombia.

You are in the devlog, a chronological collection of updates on my projects, alongside articles about software and game development. Subscribe to get these directly into your inbox.

Category: Wrap-up

  • Slashie’s 2025 Rewind

    And so, 2025 is over. An interesting year for indie gamedev. Here is the story. This was the first year after finishing the long running contract with Zynga, so I had to be on the look for work to fill up the gap. Some interesting client projects I did included…

  • Slashie’s 2024 Rewind

    And so, 2024 is over. Another year of game-dev. Here is the story. For Slashware as a company; this was the year when we finally released NovaMundi; first half of the year didn’t see a lot of coding but from May onward I pushed on to make it a reality…

  • Slashie’s 2023 Rewind

    And so, 2023 is over. Another year of awesome game-dev. Here is the story. This was the year of Emerald Woods, which grew to rival NovaMundi as the “main” project on Slashware. NovaMundi got some work done, but is still at the gates of leaving Early Access. There was a…

  • Slashware’s 2020 Rewind

    And so, 2020 is over. Another year of awesome game-dev. Here is the story. All in all, there was a lot of work in Expedition / NovaMundi, focusing mostly on improving the procedural generation but also doing a lot of further exploration in thematic and gameplay aspects. OpenArthurianX6 also saw…

  • Slashware’s 2019 Rewind

    And so, 2019 is over. Another year of awesome game-dev. Here is the story… stay tuned for the 2020 plans, coming soon! OpenArthurianX6 saw its second and third milestones completed although not nearly enough dev time was invested into it as planned, Expedition was worked hard through all year, both…

  • Slashware 2018 Rewind

    And so, 2018 is over. Another year of awesome indie gamedev. Here is the story… stay tuned for the 2019 plans, coming soon! OpenArthurianX6 saw its first milestone completed although not nearly enough dev time was invested into it as planned, Expedition was brought back to life as a game with…

  • Slashware 2017 Rewind

    And so, 2017 is over. This is an account of the least important projects I worked over the year. The most important project, of course, was “Gabriela the Human” which was released on September after 9 months of development (and I’m now working on adding new features to it). That…

  • Slashware 2016 Rewind

    2016 is almost over, another year of awesome indie gamedev work. Here is the story… stay tuned for the 2017 plans, coming soon! There was, of course, a lot of time invested into Ananias for most of the year, and still no Steam nor iOS release… but that may change soon……

  • Slashware 2015 Rewind

    2015 is almost over, another year of awesome indie gamedev work. Here is the story… stay tuned for the 2016 plans, coming soon! January The year begun with heavy Ananias development, while a funding campaign was running (raised a grand total of 63 USD) the web backend for the online functionalities…

  • 2014

    Here’s the account of the projects that were worked on 2014, the first year after the destruction of the second Slashware Fortress. January saw some short development for the still very alpha PX2 engine; it remained inactive through the remaining of the year, although the Pixal spritework ended up being…