Slashware 2016 Rewind

2016 is almost over, another year of awesome indie gamedev work. Here is the story… stay tuned for the 2017 plans, coming soon!

There was, of course, a lot of time invested into Ananias for most of the year, and still no Steam nor iOS release… but that may change soon…

See also, 2015 Rewind.

January

day8

Participated on “Reddit Procedural Generation Monthly Challenge # 2 (Castles)”, creating a retro Ultima castle generator

Ananias: New version with gameplay and UX changes, tweaks on balance and player info popup.

February

queen

Ananias: Released new versions with better magic system, more explosions and bugfixes.

Also worked a bit on my Exult Turn Based Combat project, but didn’t manage to release.

March

20160313_225033-1

Participated in the 7DRL challenge for the 13th time with Rise of Kramora, my roguelike for Android Wear (and also Android phones)

April

Screen Shot 2016-04-15 at 10.39.59 PM

Ananias: Released a new version with tactics settings, mobile UX tweaks and lots of bugfixes

May

1.74.1

Released a new version of Ananias with new equipment slots and the corresponding items to fill them (helmets, shields, gauntlets, boots, pants) and more UX enhancements

June

battle

Released EXODUS: Virtual Dungeon Simulator, after my adventures on Britannia.

I also released my google maps powered Pixel Westeros Map and a short story and retro map related to my journey in Castleton.

July

stage2

Released Lorenzo, a game about a bull who flees the bullring to save his mother

Ananias: Released a new version with lots of new items, enhancements on keyboard UX and more.

August

CowD1t8WcAAAfNe

Released Cat Cafe for Web, Android and iOS

September

20160917_130158

There were no major releases in September, it was kind of busy with boring stuff but I also flew to San Francisco for the Roguelike Celebration and met awesome people. Development-wise I did most of work for Ananias release to be done in October.

October

screenshot_20161023-021249

Worked in my geolocation monster training game, still unreleased. More info to come about it soon.

Ananias: Released a new version with gameplay and UX enhancements, in game manual, conduct tracking, tombstones and more.

November

entrance

Ananias: Released two versions including idle animations for players and monsters and more usability enhancements (as well as the return of the “portrait” mode for mobile)

December

roguelikeone3

Released ROGUElike ONE, an adaptation of Rodney themed on the Star Wars universe, more specifically the newly released ROGUE ONE film.

Ananias: Will release v1.79 with more animations, character creation, changes on portals and more, in anticipation for Jan 2017 steam release.

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