Three SPIDs: EXODUS Box, EXODUS Online and Britannia GPS game


EXODUS as a tabletop game, instead of fighting with LARP weapons, combat is decided with dice rolls.

As with EXODUS, players are divided between adventurers (who pick their starting class) and dungeon dwellers (who impersonate the dungeon monsters), and the program generates a random layout for them to explore. The party moves from room to room based on the available exits, and by moving they may trigger traps affecting their status.

When the program dictates combat happens and a monster party is formed, the “combat grid” is placed and players place their tokens in either the adventurers or the dungeon dwellers area. Then the starting player is randomly selected (from within all the players, dungeon dwellers included) and player take turns to act. Each player may perform any of the following actions:

  • Move 1 square in any direction
  • Attack another player using either melee or a special ability

Some monsters may move more than once.

Cast a spell or use a special ability (consuming Magic Points or Special Points)

I have tested it with some friends and it works fine! It may not be as fun as running around hitting your friends with a foam sword, but OTOH it gives allows for more tactical depth.


Each player has his own app on his phone, one of them starts a game and the others connect. As they explore the dungeon, the dungeon staff is given their monster role and the battles are tactical turn based.

SPID6 – Britannia GPS game

Each city a small representation of Britannia (a shard). Landmarks on the city are transformed into towns of virtue, shrines and dungeons.

The players must find the runes by going to each town and asking for them, then searching other places in the worlds based on the clues they got.

Parties of travelers could be formed to explore together and survive the random encounters. Characters would level up in a traditional way. Then the Avatar should go and meditate to the shrines.

Dungeons would require doing some fights better done in a party.

The ultimate goal is to get the stones of virtue and conquer the abyss to become the avatar.

EXODUS – Virtual Dungeon Simulator – Released!

I have been working in this project for about one month now since the latest release of Ananias. The idea came to my mind some months ago and it took a while for it to evolve into what it is now: I wanted to create a program that would emulate an environment for people to explore in real life.

The initial plans

My initial design was for a round space with 5 interconnected rooms, the program would generate a room layout telling the party what rooms they could move to, and it would be seamless (no levels). I also thought a lot on the best way to represent it, even wondering if I should use some sort of devices on each room for player input, and some kind of lights to represent the room exits.

The idea continued evolving, in the end I went for something much more practical: a bigger open space where the party could move in the four cardinal directions from room to room, and there would be a mobile app handled by a Game Master, which would guide the group through the dungeon.

Having planned my participation on the Hearth of Britannia, Lifeblood of the Hearth 3 event, I set to finish the program up to an useable state so that it could be used there. I created an open source repo for it, and pushed forward to create an initial version so I could do a live test with some friends, which went pretty nice and gave me lots of feedback to make it better.

The first group of Adventurers to ever use EXODUS

I continued working on it, flew to Austin for the event and ran 4 games there. Happily, the players liked it quite a bit and even on-site I continued doing some tweaks. In between flights and some time after coming back home, I polished the user experience so anyone could use it.

During the event, I was able to test both full party sessions and also one on one (2 players), even did a test without Game Master (i.e. the Game Master acting as Dungeon Dweller). It worked pretty nice!

Some tweaks before the second session, working from the Creekside Manor on Castleton

And here it is… EXODUS is ready to be used by other people!

So, how do you play it?

  • Download the app (Android only for now)
  • Get some soft plastic sticks that can work as swords (or better yet, get some LARP weapons)
  • Get at least someone else to play with (ideally 4 or more people), and meet in an open place.
  • Create a new game in EXODUS, then use the program to move from room to room; have someone in the adventurers party map the dungeon (in real paper) so you don’t get lost.
  • When moving around, lots of things can happen:
    • You will find monsters to fight with, each one with different skills.
    • You will fall into traps, some of which you can try to evade.
    • You will find healing items, dangerous treasure chests and mysterious fountains.
  • Some of the players act as dungeon dwellers, they represent the monsters in combat.
  • At your disposal there’s also a lot of magic spells you can use to either attack enemies or support your party.

There’s a manual with more info if you want to take a look…

Would you like to set up a game in your local community? Contact me if you have any questions about it, I’d be happy to answer!