And so, 2005 is gone. It was a mildly sucessful year as for game development goes. CastlevaniaRL was released, first…
[SmileEngine] Stubs
I created the initial stubs for the Architecture and World model docs. Find them at http://peltkore.net/~szdev/smile
[CastlevaniaRL] Work
Worked in CRL. All UI has been divided into independant components, which will increase stability and make mantainance easier. Message…
[SmileEngine] CombatSpec 1.12 Released
Combat specification version 1.12 has been released, find it at http://peltkore.net/~szdev/smile
Here I am
Well… The university is finishing, and it is time to get back to my projects… .. A “very refactored” version…
Current Project List and status
Project Status Plans CastlevaniaRL 1.1d version stable Will continue developing it when I get enough feedback from players / testers…
CRL 1.1d released
Hoy al fin he puesto a disposición del público la nueva versión de CRL, 1.1d. Después de un mes de…
CRL has advanced a lot
Long time since I last updated thigs blog… well, I have been an active roguelike programmer for these vacations 😉…
CRL Website
After some work on the CRL website, the new version is ready at: http://peltkore.net/~szdev/crl/ I had to learn some php…
Calm day…
Today was a calm day… I continued working on the prototype, added a better monster respawning functionality to CRL and…