Here’s a somewhat late update on the events that happened at the end of Season 1 of FormulaProc. We ran…
The Making of SpelunkyRL – the 7DRL – Part 2
This is the second part of the story of the development of my 19th 7DRL: SpelunkyRL, a roguelike inspired by…
ZeldaRL 0.8 released, after 15+ years!
15 years ago, I participated in the 7DRL challenge creating a roguelike version of The Legend of Zelda. It worked,…
Ultima Castle Generator now on itch.io
Continuing my quest to upload one of my games from https://slashie.net to https://itch.io every week, I have published Ultima Castle…
SpelunkyRL v0.2.4 – Improved tutorial, rebalanced items.
Play online at https://slash.itch.io/spelunkyrl A small patch done while flying from Spain to Colombia: Big improvements in tutorial and tips…
Distant Friends on itch.io with improvements
Continuing the quest to post a lot of my games on itch.io for preservation and to raise awareness (…), our…
The Making of SpelunkyRL – the 7DRL – Part 1
This is a story of the development of my 19th 7DRL: SpelunkyRL, a roguelike inspired by Spelunky. You can play…
FormulaProc: Italy, United States
Work continues in FormulaProc in anticipation of the 2022 Formula One Championship starting. This update is divided into two parts:…
FormulaProc: France+UK+Belgium
Work continues in FormulaProc in anticipation of the 2022 Formula One Championship starting. For this update, we have contributions from…
Pixal – Day 246, it’s been over ten years
This is something I’ve wanted to do for a long time; over the past years, I’ve complained repeatedly about how…