15 years ago, I participated in the 7DRL challenge creating a roguelike version of The Legend of Zelda.
It worked, but there was something bugging me year after year: from what I saw, permadeath just didn’t work very well with this game since it really prevented the player from fully exploring the generated overworld; diminishing its value because it was just too damn hard to finish it in a single run.
This version brings is the complete removal of permadeath, along with the following changes:
- Run by default using the Swing console mode.
- Resize font when window size changes in Swing Console mode.
- Add support for win 64bit libjcurses.
- Change appearance for shallow water
You can find it at https://slash.itch.io/zeldarl. Here’s also a video of me playing and doing some work on it!
One thought on “ZeldaRL 0.8 released, after 15+ years!”