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Slashie's Gamedev Adventures

Tag: JavaScript

Paladin’s Quest LCD

An entry for the LCD Jam, about 8 hours dev. JavaScript + Phaser as usual for great quickness. Pretty happy … More

game jam, JavaScript, Phaser

1884 – Golf over Africa, LudumDare 41

The theme for the Ludum Dare 41 was “Combine 2 Incompatible Genres”. I’m pretty familiar with genre mashup, and I … More

4X, game jam, JavaScript, Ludum Dare, Phaser, Serious Games, Sport Games

Rogue Program – Github GameOff

(I must have posted this some weeks ago, but I’ve been a bit busy!) Some months ago, a conversation on … More

game jam, JavaScript

Roguelike in a tweet, 2017 edition

Twitter increased the character limit for tweets to 280. I was challenged by Ashton Morris (The music producer for Ananias) … More

JavaScript

JSRL – JavaScript boilerplate roguelike released

Well, I decided to release this based on my work this year on Monster Trainer Roguelike; one of my first … More

JavaScript, unicodetiles.js

OpenArthurianX6 dev update

Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂 After that … More

JavaScript, Phaser

OpenArthurianX6 – Dev news

After all the craze that was 2017 js13k, I went back to my duties with OpenArthurianX6. So far I’ve been … More

JavaScript, Livestreaming, Phaser

Lost in Asterion – js13k 2017 – v0.2 released – final compo update

This is the final update of the development of Lost in Asterion for the 2017 js13kgames contest. I managed to … More

game jam, JavaScript

Lost – js13k 2017 (Update #2)

There’s about one week left for js13k 2017. As usual the jam has sequestered my mind, draining my processing power, … More

game jam, JavaScript, js13k

Lost in the Underworld – Day 1, js13kgames

Alright, I decided to participate for the first time on js13kgames! The plan is to create a cavern exploration game … More

game jam, JavaScript, js13k, Tutorial

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