An entry for the LCD Jam, about 8 hours dev. JavaScript + Phaser as usual for great quickness. Pretty happy … More
Tag: JavaScript
1884 – Golf over Africa, LudumDare 41
The theme for the Ludum Dare 41 was “Combine 2 Incompatible Genres”. I’m pretty familiar with genre mashup, and I … More
Rogue Program – Github GameOff
(I must have posted this some weeks ago, but I’ve been a bit busy!) Some months ago, a conversation on … More
Roguelike in a tweet, 2017 edition
Twitter increased the character limit for tweets to 280. I was challenged by Ashton Morris (The music producer for Ananias) … More
JSRL – JavaScript boilerplate roguelike released
Well, I decided to release this based on my work this year on Monster Trainer Roguelike; one of my first … More
OpenArthurianX6 dev update
Forgot to post here about the latest development of OpenArthurian which actually happened around a month ago 🙂 After that … More
OpenArthurianX6 – Dev news
After all the craze that was 2017 js13k, I went back to my duties with OpenArthurianX6. So far I’ve been … More
Lost in Asterion – js13k 2017 – v0.2 released – final compo update
This is the final update of the development of Lost in Asterion for the 2017 js13kgames contest. I managed to … More
Lost – js13k 2017 (Update #2)
There’s about one week left for js13k 2017. As usual the jam has sequestered my mind, draining my processing power, … More
Lost in the Underworld – Day 1, js13kgames
Alright, I decided to participate for the first time on js13kgames! The plan is to create a cavern exploration game … More