Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More
Tag: Unity
Expedition: June 1 update
Here comes a big batch of work, prompted mainly by us participating in Crea Digital, a Colombia government grant/contest/thing, since … More
Expedition – May 6 Update
Fatigue System Updates are more granular now (every 10 mins of game time) Fatigue area is more compact now in … More