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Slashie's Gamedev Adventures

Tag: Unity

Expedition: June 8 Update

Procedural Terrain Created heightmap using Perlin noise, and apply to Unity Terrain object Add the first layer of textures to … More

Procedural Generation, Unity

Expedition: June 1 update

Here comes a big batch of work, prompted mainly by us participating in Crea Digital, a Colombia government grant/contest/thing, since … More

gamedev, muisca, Unity

Expedition – May 6 Update

Fatigue System Updates are more granular now (every 10 mins of game time) Fatigue area is more compact now in … More

Unity
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