The prime goal of the 7DRL Challenge is to achieve Completion, elusive Completion. Developers spend a lot of time working on their game engines, yet never been able to complete a game for others to play.
In that sense, I feel my last two entries have at least been real successes, may be I’ve learned a bit along all these years after all.
However, that doesn’t mean development should cease after the challenge.
As usual, I’ve decided to continue onward with the development of Ananías; the original 7DRL version, for curious and jurors, will remain at http://slashland.co/ananias-7drl. New versions will be released at http://slashland.co/ananias and at Google Play.
Development will focus on the following: Usability and Gameplay Depth. Might also at some point spice the plot a bit, but that’s not a priority.
This new version brings the following heartbreaking changes:
- Add Minimap and exploration mechanics
- Remove message log, change it for inline messages
- Double speed monsters
- New items distribution
- New enemy definitions
- Added Starter Kit (Weapon + Armor)
- Show Damage Roll for weapons
- Random PC appearance
So, go and play now or download it for your Android!
All your comments are welcome!
One thought on “Ananias – Development Continues”
Lookin’ good. I much prefer the mini-map to a message log, though as implemented the inline messages can go off the side of the screen if you’re standing in a doorway and equipping / using something.