Added the 2 new tracks for title and gameover, while reestructuring the whole music management code.
Also started tying the weapons to the selected ships, got into refactoring as well and ended up in a mess… gotta finish adjusting the ship selection part next time.
Also should note that the current public version is broken: Both because of an expired SSL certificate that won’t let it run inside the facebook canvas, as well as some changes in facebook in app purchases policies..
Funds raised from the campaign would go toward paying them artist (for pixel art, illustration, music and sfx, I’m working with three guys who do an excellent job at this), as well as covering publishing and advertising costs. Finally, I’d like being able to take some time off web projects to develop the additional features
So if you like Ananias, please consider contributing to the campaign, and share it with your friends!
Worked a bit on Ananias the last two days, played around a lot trying to fix some issues with incomplete tweens (unsuccessfully), also trying to get it to run in Canvas+ mode for CocoonJS (unsuccessfully), but at least added the option for players to examine items and monsters. Also added scaling for the desktop version.